GoldFish Engine
Quite simple and lightweight game engine
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gf_audio_decoder_t Struct Reference

Audio decoder. More...

#include <gf_type/audio.h>

Data Fields

gf_audio_taudio
 Audio interface.
 
ma_decoder_config decoder_config
 miniaudio decoder config
 
ma_decoder * decoder
 miniaudio decoder
 
jar_xm_context_t * xm
 XM context.
 
jar_mod_context_t * mod
 MOD context.
 
int samples
 Remaining samples.
 
int used
 1 if used, -1 if used but paused, otherwise 0
 

Detailed Description

Audio decoder.

Definition at line 69 of file audio.h.

Field Documentation

◆ audio

gf_audio_decoder_t::audio

Audio interface.

Definition at line 69 of file audio.h.

◆ decoder

gf_audio_decoder_t::decoder

miniaudio decoder

Definition at line 69 of file audio.h.

◆ decoder_config

gf_audio_decoder_t::decoder_config

miniaudio decoder config

Definition at line 69 of file audio.h.

◆ mod

gf_audio_decoder_t::mod

MOD context.

Definition at line 69 of file audio.h.

◆ samples

gf_audio_decoder_t::samples

Remaining samples.

Definition at line 69 of file audio.h.

◆ used

gf_audio_decoder_t::used

1 if used, -1 if used but paused, otherwise 0

Definition at line 69 of file audio.h.

◆ xm

gf_audio_decoder_t::xm

XM context.

Definition at line 69 of file audio.h.


The documentation for this struct was generated from the following file: