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GoldFish Engine
Quite simple and lightweight game engine
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Platform-dependent part of drawing driver. More...
#include <gf_pre.h>
#include <gf_macro.h>
#include <gf_type/draw_platform.h>
#include <gf_type/draw.h>
#include <gf_type/core.h>
Go to the source code of this file.
Functions | |
gf_draw_platform_t * | gf_draw_platform_create (gf_engine_t *engine, gf_draw_t *draw) |
Create platform-dependent part of drawing driver. | |
void | gf_draw_platform_destroy (gf_draw_platform_t *platform) |
Destroy platform-dependent part of drawing driver. | |
int | gf_draw_platform_step (gf_draw_t *draw) |
Do platform-dependent step. | |
int | gf_draw_platform_has_extension (gf_draw_t *draw, const char *query) |
Check if renderer has extension. | |
void | gf_draw_platform_begin (void) |
Initialize platform-dependent part of drawing driver. | |
void | gf_draw_platform_end (void) |
Cleanup platform-dependent part of drawing driver. | |
Platform-dependent part of drawing driver.
Definition in file gf_draw_platform.h.
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