GoldFish Engine
Quite simple and lightweight game engine
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physics.h
Go to the documentation of this file.
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#ifndef __GF_TYPE_PHYSICS_H__
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#define __GF_TYPE_PHYSICS_H__
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#include <
gf_pre.h
>
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#include <
gf_macro.h
>
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#ifdef GF_EXPOSE_PHYSICS
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typedef
struct
gf_physics_t
gf_physics_t
;
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/* External library */
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#include <ode/ode.h>
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/* Engine */
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#include <
gf_type/core.h
>
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/* Standard */
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GF_DECLARE_TYPE
(physics, {
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gf_engine_t
*
engine
;
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dWorldID
id
;
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});
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#else
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typedef
void
gf_physics_t
;
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#endif
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#endif
core.h
Type definitions related to core.
gf_macro.h
Macro.
GF_DECLARE_TYPE
#define GF_DECLARE_TYPE(n, b)
Macro to define engine type shorter.
Definition
gf_macro.h:180
gf_pre.h
Required headers before anything.
gf_engine_t
Engine instance.
Definition
core.h:46
gf_physics_t
Physics interface.
Definition
physics.h:38
gf_physics_t::engine
gf_engine_t * engine
Engine instance.
Definition
physics.h:38
gf_physics_t::id
dWorldID id
ODE's world ID.
Definition
physics.h:38
include
gf_type
physics.h
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