2#define GF_EXPOSE_TEXTURE
void gf_graphic_draw_texture_polygon(gf_draw_t *draw, gf_texture_t *texture, gf_graphic_color_t color, int dim, int npair,...)
Draw polygon with texture.
void gf_graphic_clear(gf_draw_t *draw)
Clear the screen.
void gf_graphic_fill_polygon(gf_draw_t *draw, gf_graphic_color_t color, int dim, int npair,...)
Draw polygon.
void gf_graphic_perspective(gf_draw_t *draw, double fovy, double znear, double zfar)
Set perspective.
void gf_graphic_end_2d(gf_draw_t *draw)
End 2D mode.
void gf_graphic_begin_2d(gf_draw_t *draw)
Start 2D mode.
void gf_graphic_set_camera(gf_draw_t *draw)
Set camera.
#define GF_EXPORT
Macro for platform-dependent symbol export/import.
Required headers before anything.