VZEditor/VZ157/J31/GAMEJ31.DEF
Yoshihiko Hyodo 6f06b9514a first commit
2024-11-18 22:21:26 +09:00

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======== game.def (J-3100 v1.00) ========
;
; A>vz +game ...
;
; [CTRL]+[HOME] :start
;
; [J]<-->[L] :drift
; [K] :rotate
; [SPACE] :shoot
; [ESC] :pause
; [Q] :panic!
* Macro key
80 ^[HOME] "Game"
(s)? /
ax=$2C00, &i($21) rn=cx+dx, ; 日付・時間でrandomize
(wt)? { #Y >^ }
(mb)? #b
mr[, mi[, ei[, es[, wl[, as[, ab[, aw[, dc[, du[,
mi-, ei+, es-, dc-, du-,
UU=10, u=20-UU/2, BB=10, f=g=0, wl=12,as=9,ab=6,aw=5,
>20
1: (c)?{ &o(c) #s . }
(cd!=' ')?{ e+, &q }
10: e-, &01 (t)>?{ >+1 >+2 >+3 >+4 >+5 >+6 >+7 }
11: #d &01 #e &01 #s &01 #x
12: (d&1)?{ #s &01 #d #d &01 #d &01 #s #s .}
#x &01 #e #e &01 #e &01 #x #x
13: (d&1)?{ #d &01 #s #e &01 #s &01 #x #d .}
#e &01 #d &01 #e &01 #x #s #x
14: (d&1)?{ #d &01 #s #x &01 #s &01 #d #e .}
#e &01 #x #d &01 #x &01 #e #s
15: (d!=0)?{ #d &01 #s } (d!=1)?{ #e &01 #x }
(d!=2)?{ #s &01 #d } (d!=3)?{ #x &01 #e }
16: #d (d&1)?? &01 #e (d==0)? &01 #s (d&1)? &01 #s (d==1)? &01
#x (d&1)?? &01 #x (d==2)? &01 #d (d&1)? &01 #d (d==3)? &01 #e #s
17: #d (d&1)?? &01 #e (d==3)? &01 #s (d&1)? &01 #s (d==0)? &01
#x (d&1)?? &01 #x (d==1)? &01 #d (d&1)? &01 #d (d==2)? &01 #e #s
20: &s #39 #n #18
(u*2-2){' '}
'┏' (UU){'━'} '┓' #m
'┃' (UU){' '} '┃' #m
'┗' (UU){'━'} '┛'
&d #e #k (wy-5){ #p } #i mi+, >>
21: vv=40-f/2, (vv<BB)? (vv=BB)
&m( "Best score %-5u Score %-5u Delay %-5u", h, g, vv ) >>
22: &s x=u+4, &y(y=4) &x(x*2)
&r t=r%7, &r d=r&3,
(c-)&10 (e)?{ (c='□')&10 >30 } >>
23: v=vv, >>
24: xx=yy=dd=0,
(c='□')&10 &d &s
:A &k &u(r) k=r,
(k==$1B)?{ &d !02 &s >A }
(v<0)? >>
(v--)??{ &b(1) >> }
(k)?? >B
&f(k,"QLJK ")
(r)>?{ >40 (xx+) (xx--) (dd+) { v=-1, &b(2) >> } } >+2
:B &w(1) >A
25: yy+,>>
26: (v>0)?{ v-=4, (v<1)? (v=1) }
(c=' ')&10
(yy)?{ &y(y+=yy) }
(xx)?{ x+=xx, &x(x*2) }
d=(d+dd)&3,
(c-)&10 (e)??{ (v)? >-2 >-3 }
&y(y-=yy)
x-=xx, &x(x*2)
d=(d-dd)&3,
(yy)?? >-3
(c='■')&10 &d &s
&y(y=2)
:Y &x(u*2) (x=UU)
:X (cd=='■')?{ #d (x--)? >X &x(u*2) (UU){'☆'} }
#x (y++<wy-2)? >Y &d
&s ff-, &y(y=2) &x(u*2)
:Z (cd=='☆')?{
#y &y(1) #k #i &y(y) g++,ff+, &d &s
&b(2) &w(1) &b(2) &w(8)
}
#x (y++<wy-2)? >Z
&d (ff)? (f++) >21
30: (g>h)? (h=g)
f=g=0,
&d
&b(4) &w(8) &b(16)
!01 (r==-1)? >>
#39 #x #k (wy-3){ #p } &s #40 (wy-3){ #y } &d >21
40: &d #39 #x (wy-2){ #y } #e #y
du], dc], aw], ab], as], wl], es], ei], mi], mr], #]
* Pop up menu
1 "",22,1,0,-1
" "
2 "",14,1,0,-1
" "
*
======== End of game.def ========