#define NB_EXPOSE_PHYSICS #include "nb_pre.h" /* External library */ #include /* Interface */ #include "nb_physics.h" /* NishBox */ #include "nb_log.h" /* Standard */ #include void nb_physics_begin(void) { dInitODE(); } void nb_physics_end(void) { dCloseODE(); } nb_physics_t* nb_physics_create(void) { nb_physics_t* physics = malloc(sizeof(*physics)); physics->id = dWorldCreate(); dWorldSetGravity(physics->id, 0, 0, -9.81); return physics; } void nb_physics_destroy(nb_physics_t* physics) { dWorldDestroy(physics->id); free(physics); nb_function_log("Destroyed physics", ""); }