GoldFish Engine
Quite simple and lightweight game engine
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gf_physics.h
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1
7#ifndef __GF_PHYSICS_H__
8#define __GF_PHYSICS_H__
9
10#include <gf_pre.h>
11#include <gf_macro.h>
12
13/* Type */
14#include <gf_type/physics.h>
15#include <gf_type/core.h>
16
17/* Engine */
18
19/* Standard */
20
26
31GF_EXPORT void gf_physics_end(void);
32
40
47
48#endif
Type definitions related to core.
#define GF_EXPORT
Macro for platform-dependent symbol export/import.
Definition gf_macro.h:190
void gf_physics_begin(void)
Initialize physics interface.
Definition gf_physics.c:17
void gf_physics_end(void)
Cleanup physics interface.
Definition gf_physics.c:19
gf_physics_t * gf_physics_create(gf_engine_t *engine)
Create physics interface.
Definition gf_physics.c:21
void gf_physics_destroy(gf_physics_t *physics)
Destroy physics interface.
Definition gf_physics.c:29
Required headers before anything.
Type definitions related to physics interface.
Engine instance.
Definition core.h:46
Physics interface.
Definition physics.h:38