GoldFish Engine
Quite simple and lightweight game engine
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physics.h
Go to the documentation of this file.
1
7#ifndef __GF_TYPE_PHYSICS_H__
8#define __GF_TYPE_PHYSICS_H__
9
10#include <gf_pre.h>
11#include <gf_macro.h>
12
13#ifdef GF_EXPOSE_PHYSICS
14/* External library */
15#include <ode/ode.h>
16
17/* Engine */
18#include <gf_type/core.h>
19
20/* Standard */
21
33GF_DECLARE_TYPE(physics, {
34 gf_engine_t* engine;
35 dWorldID id;
36});
37#else
38typedef void gf_physics_t;
39#endif
40
41#endif
Type definitions related to core.
#define GF_DECLARE_TYPE(n, b)
Macro to define engine type shorter.
Definition gf_macro.h:172
Required headers before anything.
Engine instance.
Definition core.h:44
Physics interface.
Definition physics.h:36