GoldFish Engine
Quite simple and lightweight game engine
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gf_texture_t Struct Reference

Texture. More...

#include <gf_type/texture.h>

Data Fields

gf_draw_driver_texture_tdraw_driver_texture
 Driver-dependent texture.
 
int width
 Width of texture.
 
int height
 Height of texture.
 
int internal_width
 Internal width of texture.
 
int internal_height
 Internal height of texture.
 

Detailed Description

Texture.

Definition at line 47 of file texture.h.

Field Documentation

◆ draw_driver_texture

gf_texture_t::draw_driver_texture

Driver-dependent texture.

Definition at line 47 of file texture.h.

◆ height

gf_texture_t::height

Height of texture.

Definition at line 47 of file texture.h.

◆ internal_height

gf_texture_t::internal_height

Internal height of texture.

Definition at line 47 of file texture.h.

◆ internal_width

gf_texture_t::internal_width

Internal width of texture.

Definition at line 47 of file texture.h.

◆ width

gf_texture_t::width

Width of texture.

Definition at line 47 of file texture.h.


The documentation for this struct was generated from the following file: