GoldFish Engine
Quite simple and lightweight game engine
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gf_gui_button_t Struct Reference

Button component. More...

#include <gf_type/gui.h>

Data Fields

char * text
 Button text.
 
int pressed
 1 if pressed, otherwise 0
 

Detailed Description

Button component.

Definition at line 57 of file gui.h.

Field Documentation

◆ pressed

gf_gui_button_t::pressed

1 if pressed, otherwise 0

Definition at line 57 of file gui.h.

◆ text

gf_gui_button_t::text

Button text.

Definition at line 57 of file gui.h.


The documentation for this struct was generated from the following file: