GoldFish Engine
Quite simple and lightweight game engine
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gf_server.c
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#define GF_EXPOSE_SERVER
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#include <
gf_pre.h
>
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/* External library */
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/* Interface */
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#include <
gf_server.h
>
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/* Engine */
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#include <
gf_physics.h
>
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#include <
gf_log.h
>
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/* Standard */
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#include <stdlib.h>
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#include <string.h>
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void
gf_server_begin(
void
) { gf_physics_begin(); }
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void
gf_server_end(
void
) { gf_physics_end(); }
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gf_server_t
* gf_server_create(
gf_engine_t
* engine) {
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gf_server_t
* server = malloc(
sizeof
(*server));
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memset(server, 0,
sizeof
(*server));
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server->
engine
= engine;
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server->
physics
= gf_physics_create(engine);
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if
(server->
physics
== NULL) {
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gf_log_function
(engine,
"Failed to create physics interface"
,
""
);
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gf_server_destroy(server);
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return
NULL;
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}
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return
server;
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}
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void
gf_server_destroy(
gf_server_t
* server) {
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if
(server->
physics
!= NULL) gf_physics_destroy(server->
physics
);
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gf_log_function
(server->
engine
,
"Destroyed server interface"
,
""
);
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free(server);
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}
gf_log.h
Logger.
gf_log_function
#define gf_log_function(engine, fmt,...)
Output log with line number and function name.
Definition
gf_log.h:26
gf_physics.h
Physics interface.
gf_pre.h
Required headers before anything.
gf_server.h
Client interface.
gf_engine_t
Engine instance.
Definition
core.h:46
gf_server_t
Server interface.
Definition
server.h:38
gf_server_t::physics
gf_physics_t * physics
Physics interface.
Definition
server.h:38
gf_server_t::engine
gf_engine_t * engine
Engine instance.
Definition
server.h:38
gf_server.c
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